| |
|
|
Below you will find Shot descriptions for some of the shots that i had worked, including details about the Client, Number of people worked, Role played etc.. |
 |
| Title |
: |
7G Rainbow Colony |
|
| Client |
: |
Sri Surya Movies |
| Shot Description |
: |
Flying papers need to be added, which flow’s by wind to make the shot wild |
| Team Size |
: |
Single |
| Role-Played |
: |
Maya Dynamics was used for Flying paper effect. Each paper was animated, specifying real footage environment - such as turbulence and air speed. 3D-rendered papers were composted with the original footage using Digital Fusion. |
|
|
| |
|
| |
| |
 |
| Title |
: |
Senayan City |
|
| Client |
: |
ADA Productions |
| Shot Description |
: |
Generation of 3D buildings with camera flythrough |
| Team Size |
: |
Two |
| Role-Played |
: |
3D buildings were built using Texture maps. My role includes the buildings composition, Lighting, Animation and Rendering. |
|
|
| |
|
| |
| |
 |
| Title |
: |
Dhool |
|
| Client |
: |
Sri Surya Movies |
| Shot Description |
: |
Bone break effect - when the Hero twists Villain’s hand. |
| Team Size |
: |
Two |
| Role-Played |
: |
Bones were modeled in Maya and manually match-moved with the real time Hero’s and Villain’s hand. |
|
|
| |
|
| |
 |
| Title |
: |
Dhool |
|
| Client |
: |
Sri Surya Movies |
| Shot Description |
: |
3D buildings need to be generated. Shooting was taken against blue background. |
| Team Size |
: |
Two |
| Role-Played |
: |
3D building Modeling, Animation, Texturing, Lighting and Rendering using Maya. |
|
|
| |
|
| |
 |
| Title |
: |
Nokia Wimbledon 6233 |
|
| Client |
: |
Bates Singapore |
| Shot Description |
: |
Generation of 3D phone and interact with light streams |
| Team Size |
: |
Three |
| Role-Played |
: |
My role includes Modelling, Animation, Lighting and Rendering of Nokia Wimbledon 6233. After the modelling stage, Animatics was done for timing. After approval - Texturing, Lighting and Rendering was finalized. |
|
|
| |
|
| |
 |
| Title |
: |
Kalikambal |
|
| Client |
: |
Thenaandal Films |
| Shot Description |
: |
Generating 3D Crane character and Animation. |
| Team Size |
: |
Two |
| Role-Played |
: |
Rigging and Character Animation using Maya. |
|
|
|
| |
|
| |
 |
| Title |
: |
Gilli |
|
| Client |
: |
Sri Surya Movies |
| Shot Description |
: |
Generating Fireflies and character interaction with the same. |
| Team Size |
: |
Two |
| Role-Played |
: |
Fireflies - Modeling, Texturing, Lighting and Animation. |
|
|
| |
|
| |
 |
| Title |
: |
Anniyan |
|
| Client |
: |
Oscar Films |
| Shot Description |
: |
Hero throws a lid, which flies and comes towards the camera and covers the basin. |
| Team Size |
: |
One |
| Role-Played |
: |
Lid was modeled and manually match-moved with the character’s hand for a few number of frames. Then the lid-fly sequence was generated using Maya Dynamics. The Modeling, Lighting, Texturing, Animation and Compositing were also taken-care by me. Maya was used for Modeling, 3D Match-moving, Animation and Lighting. Digital Fusion was used for Compositing. |
|
|
| |
|
| |
 |
| Title |
: |
Anniyan |
|
| Client |
: |
Oscar Films |
| Shot Description |
: |
The shot was taken with the Hero standing on the table and fighting with the villans. Actual shot should look like, the hero standing on top of villans head and fight. Hence the table needs to be erased digitally. |
| Team Size |
: |
One |
| Role-Played |
: |
I first matted out a portion of the villans from the shot using Digital Fusion. Then the matted portion was stabilized and used to cover the center table. Next, the hero was matted out and overlayed as a foreground layer. |
|
|
| |
|
| |
 |
| Title |
: |
Magic Magic |
|
| Client |
: |
Navodaya |
| Shot Description |
: |
Generating 3D Stereoscopic chess coin character. |
| Team Size |
: |
One |
| Role-Played |
: |
Modeling of the 3D Stereoscopic chess coin character, Character Animation,
Texturing and Lighting. 3D-tracking using Boujou. |
|
|
| |
|
| |
 |
| Title |
: |
Anniyan |
|
| Client |
: |
Oscar Films |
| Shot Description |
: |
3D Snakes generation and interaction of the same with the Character. |
| Team Size |
: |
One |
| Role-Played |
: |
Maya was utilized in Rigging, Animating the 3D snakes. Digital Fusion was
used for Compositing. |
|
|
| |
|
| |
 |
| Title |
: |
Anniyan |
|
| Client |
: |
Oscar Films |
| Shot Description |
: |
3D Leach generation and interaction of the same with the Character. |
| Team Size |
: |
Two |
| Role-Played |
: |
Modeling, Animating, Texturing & Lighting of the 3D Leaches using Maya. |
|
|
| |
|
| |
 |
| Title |
: |
Anniyan |
|
| Client |
: |
Oscar Films |
| Shot Description |
: |
Replacement of Telugu letters with that of the Tamil letters in the shot. |
| Team Size |
: |
One |
| Role-Played |
: |
Original Tamil letters shot was Corner tracked and then the single frame of
Telugu letters was linked to the Corner tracking values. Digital Fusion was
used for Tracking and compositing. |
|
|
| |
|
| |
 |
| Title |
: |
Nokia N91 |
|
| Client |
: |
Bates Singapore |
| Shot Description |
: |
Generation of 3D phone |
| Team Size |
: |
Two |
| Role-Played |
: |
My part includes Modelling, Texturing, Lighting, Animation and Rendering of the 3D phone Nokia N91. |
|
|
| |
|
| |
| |
 |
| Title |
: |
Ponniyin Selvan |
|
| Client |
: |
Sri Surya Movies |
| Shot Description |
: |
Generation of 3D Grass and Plants. |
| Team Size |
: |
One |
| Role-Played |
: |
3D generation of Grasses, Flowers, Lighting and Compositing. Maya Paint Effects was used for generation of Grasses, Flowers. Digital Fusion was used for Compositing. |
|
|
| |
|
| |
 |
| Title |
: |
Anji |
|
| Client |
: |
M S Arts |
| Shot Description |
: |
3D tracking for generating 3D Background. |
| Team Size |
: |
One |
| Role-Played |
: |
Tracking the shots and Generating 3D TRACKED DATA and linking it to the 3D created objects. Boujou was used for 3D Tracking and the results were exported to 3DS Max and Maya, where the 3D generated ground and Door was digitally modeled. |
|
|
| |
|
| |
 |
| Title |
: |
Ponniyin Selvan |
|
| Client |
: |
Sri Surya Movies |
| Shot Description |
: |
Twister effect was to be added to the movement of the Hero towards Villain. |
| Team Size |
: |
One |
| Role-Played |
: |
Twister effect was generated using Maya & Digital Fusion was used for Compositing. |
|
|
| |
|
| |
 |
| Title |
: |
Gajini |
|
| Client |
: |
Sri Saravana Creations |
| Shot Description |
: |
This is a dual role shot. The dual characters face each other on the boxing yard. |
| Team Size |
: |
Two |
| Role-Played |
: |
To Visualize & Supervise the shooting. As this is a dual role, first the original character was shot against the duplicate character. Then duplicate character was shot against the original character. Then Original character’s head was matted out from the second shot and was replaced on the duplicate character’s head in the first shot.
|
|
|
| |
|
 |
| Title |
: |
Gajini |
|
| Client |
: |
Sri Saravana Creations |
| Shot Description |
: |
This is a dual role shot, one character will hit the other and the second
character would fall in front of the camera. |
| Team Size |
: |
Two |
| Role-Played |
: |
My role was to Visualize and supervise the shot at shooting spot. Both the characters were shot separately and were merged together maintaining the timing.
|
|
|
| |
|
| |
 |
| Title |
: |
Gajini |
|
| Client |
: |
Sri Saravana Creations |
| Shot Description |
: |
This is a Dual role shot, one character will lift the other character and then two characters overlap each other and move. |
| Team Size |
: |
Two |
| Role-Played |
: |
First the original character was shot against the duplicate character. Then the Original character and placed on the duplicate character position and shot with the same timing.
|
|
|
| |
|
| |
 |
| Title |
: |
23rd Pulikesi |
|
| Client |
: |
S Pictures |
| Shot Description |
: |
This is a crowd multiplication shot. |
| Team Size |
: |
Two |
| Role-Played |
: |
My part is Planning and Supervising the shooting. Shot, multiple layers of crowd with accurate markings on the ground, for the placement of the layers of crowd.
|
|
|
| |
|
| |
| |
 |
| Title |
: |
23rd Pulikesi |
|
| Client |
: |
S Pictures |
| Shot Description |
: |
This is a crowd multiplication shot. |
| Team Size |
: |
Two |
| Role-Played |
: |
My part is Planning and Supervising the shooting. As the crowd's perspective is facing the camera, I shot three layers of crowd, placing them near to the camera. These three layers were multiplied more than Thirty times and was filled in the background.
|
|
|
| |
|
| |
| |

|